Adrenaline – Paint Ball Competition Field
Ref. AMLO-PBADREN
ADRENALINE is an indoor field for extreme paintball competitions.
Description
Setting
The game and setting include the following elements:
- Detonators that trigger surprise traps hidden in barrels, boxes, rocks, etc., which spray jets of paint.
- Turrets.
- Turrets themed as a military vehicle and as a stone idol.
- Wooden bridge.
- Tunnels under the hill.
- Secret door under the hill.
- Shallow lake in the central part of the field.
Two zones with distinct theming
Military camp zone
An impressive, rugged military camp built among the rocks from concrete, metal sheets, tarpaulins and logs. A wooden watchtower gives a clear view of the enemy.
All around are drums, boxes and metal sheets arranged chaotically, providing cover from fire, as well as two helicopters brought down by anti-aircraft fire.
In the centre, between the two zones, rises a narrow hill. On it, a military vehicle serves as a turret, wedged in a trench between rocks and barbed wire, and a ramp slide offers a quick way down to the central area. Here too is one of the helicopters, crashed into the side of the hill: some of its emergency lights still work, creating a dark tunnel bathed in a faint red glow.
Ancient civilization ruins zone
Here stand the remains of an ancient civilisation: the ruins of its magnificent architecture, now reclaimed by nature, are scattered across the field and provide places to hide and take cover from the enemy.
The hill in this zone conceals a cavernous temple. Among the sinister deities on its walls lies a hidden exit leading to the central area. At the top of the hill, an unsettling stone idol acts as a turret, and among the rocks a ramp slide offers an escape route.
Game modes
1. Team skirmish
Two teams face each other with the sole aim of eliminating the opposition. It is used as a warm-up and to get used to the markers.
2. Capture the control points
Players are split into two teams, each with its own starting base. The aim is to capture two control points, one of them in enemy territory, and raise the flags.
3. Storm the hill
One team defends the bunker without leaving its perimeter, while the other attacks. The attackers have five minutes to take it before the defenders' reinforcements arrive.
4. Capture the flag
Two equal teams are formed, each with a base and a flag. Each team tries to reach the opposing base, capture its flag and bring it back to its own base.
5. Plant the flag
A variation on capture the flag: instead of seizing the rival flag, teams must raise their own flag in the opposing base.
6. Centre flag
Similar to capture the flag, but with a single flag in the middle of the field: both teams try to capture it and take it back to their base.
7. The captain
Each team chooses a captain, who carries no marker. The aim is to get the captain safely to one of the control points in enemy territory while fending off the opposing team.
8. Survivor
The simplest game of all: players are given time to take up positions and, once the signal is given, it's every player for themselves.
Game length can be adjusted as required. Depending on the game, it can run for a set time at a fixed rate, or for unlimited time with a pre-purchased number of paintballs.
The Adrenaline paintball field can be themed and customised to suit any client and location. It is sold on a quotation basis: we will prepare a design and proposal tailored to your project.














